The disabled actor will be removed from the game world the next time the cell is reset.Īny items evaluated as being "clutter" and ignored by the player (i.e. It scours the player's immediate area for dead actors and dynamically-created items.Īny dead actors evaluated as being "no longer required" will be disabled (i.e. These are not corrupt entities per se, but some if not most may be categorised as "clutter" and are no longer required by the player.Į.g.: dropped ingredients or food, dropped useless clothing, clutter no longer required. These items will forever stay in the game world. It reached a point where I no longer encountered skeletons nor zombies in the wild. In my game, undead and some goblins were forever dead. Ultimately, this will decrease the game world's population. Their spawn entity is therefore not reused to create a new actor. Sometimes dead actors retain a "link" to the game world preventing the game from removing their entities from the game world. These are some causes of "corrupt" actors and "dynamically created" items: However, there are cases when these actors and dynamically created items will (for some reason or another) stay in the game world forever.Īnd actors not cleaned up by the game properly will never respawn, causing a "broken" game experience.Īnd saved-game bloating may be the cause of some game crashes. (Dynamic items are those created at game-time as opposed to those created in the Construction Set.Įxamples of these items are: those created by PlaceAtMe, those dropped by the Player, those dropped by dying NPCs: e.g. Normally, dead actors and "dynamically created" items that were not picked up by the player will be removed from the world, when the cell they are in resets. The cleaning process used is the game's inherent behaviour of removing items that no longer has any "links" to the game world. inactive references created from dropped items that were picked-up by the player.)Ĭleans long-dead actors that may have been corrupted somehow. Prevents saved-game file-size bloating by cleaning the game of actor and item references that are no longer required.
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